Saturday 15 September 2012

Enhance

Enhancement is for improve the quality of their equipment. You can enhance equips in blacksmith.
Weapons can be enhanced to increase their magical and physical damage stat contribution. Armour can be enhanced to increase its health and mana stat contribution.
As enhancement level gets higher, the cost and risk of enhancing grows larger.
Higher item levels and item rarities also increase the cost of enhancing

To enhance rare equipment, you need agate gem (rough agate for lv 16 - 24, ordinary agate for lv 32 - 40, polished agate for lv 45 - 50, flawless agate for lv 60-70, premium agate for lv 80)

To enhance epic equipment, you need:
Alteum gem (rough alteum for lv 16 - 24, ordinary alteum for lv 32 - 40, polished alteum for lv 45 - 50, flawless alteum for lv 60-70, premium alteum for lv 80)
You also need diamond gem to enhance above +6 equipment

To enhance legend equipment, you need Essence of Life

Only armors and weapons that can be enhanced. Items that obtained from NPC (quest or purchase) cannot be enhanced. Accessories cannot be enhanced.






Item Production (Old Updates)

Item Production is performed by talking to any Blacksmith and accessing his crafting menu. In order to craft an item players must have all the materials listed in its recipe. Some materials can be found at Chaos Opening


a. The materials drops from monster at dungeon
Item Production operations divided into four categories:

a. Adding a suffix to a weapon or an armor piece of Rare or Epic rarity, which improves its stats significantly and adds a special effect that happens with a certain probability.
here's the link where to get the crafting materials


b. Changing the prefix of an Epic rarity accessory

b. Changing the prefix of an Epic rarity accessory, which grants stat bonuses and allows it to improve one skill by one level. 
here's the link how to get the materials
c. The materials only can be obtained from Nest


c. Creating a set of Nest Boss equipment (Elf Corps set, Cerberus set, Manticore set, Apocalypse set, Totem set) from its materials 

Once the player has all the listed materials, crafting can be performed for a fee in the menu itself and 100% success.



d. Refining Gift Items and gem to higher quality versions using Octagonal Water.

**To see the real size: right-click the pic, open link in a new tab


NOTES: After new update, this information are not necessary anymore or cannot be used. Suffix system are already removed from Dragon Nest.
d. Refining Gift Items and gem to higher quality

Spiral Code and Vortex Code (Old updates)

What is Spiral and Vortex code?
Spiral or vortex code are used to enhance item without fail. Spiral or vortex code only can be purchased by exchanging comet dust and sun spark. These items are sold in Blacksmith.



Comet dust and sun spark can be obtained from disassemble machine or nest


The difference of spiral code and vortex code
Spiral code has a prerequisite of 1 level lower than the upgrade level of the code. That means, for example: to be able to use a +7 40 Epic Grade Spiral Code (Secondary Weapon), you need a +6 level 40 main weapon.
Vortex codes doesn't need this prerequisite. it can be used to enhance for example from +0 to +7 directly.



NOTES: After the update, spiral code or vortex code or comet dust are not necessary anymore. All equip items that dissembled will turn out to be alteum or agate

Thursday 13 September 2012

Acrobat to Windwalker Lv 50 T4 Skill Build

This is my lv 50 Windwalker Skill Build T4 version :)
Here's link to check T4 skill simulator

Some people choose windwalker because she can fly but in new updates, windwalker can't fly anymore, spirit shots cannot be used until the character touch the ground (so sad to hear this) :'(
but i'm still choosing windwalker tho

Archer:


Multishot - Good for spamming , not bad damage , can attack knock down targets. Lv 16 is the last big % damage boost

Tumble, Power tumble, Aerial Evasion, Mind Conquer  - all max. mind conquer (mana regen) really needed for windwalker because having spiral kick maxed really drain your MP

Moon kick, Pin Wheel, Somersault kick - Moon kick helps to reach ground fast/ prevents getting stuck in the air when eagle dive and spiral edge at cd.
Somersault kick for double somersault combo

Physical mastery, Mental mastery - extra points go here, increase hp% and mp% (not really important)

Magic arrow - not really needed but i take for long range spam, sometimes can be really useful in pvp

Wise of the Owl , Rage of the owl - increase critical rate 50% and critical chance 10%


Acrobat:

Spirit Shot, Air Pounce - lv 11 and lv 7 for big % damage boost , these can be really useful because windwalker can do infinite combo while using showtime

Blooming kick - increase 10% stun chance every lv , i decided only to put it at 1, u can put it on lv 2 or 3 for increasing stun chance

Eagle dive, Circle Shot - great damage but lack of sp, so i let it stay on lv 1, but make it lv 2 or 3 wont be bad as long u have sp

Chain trampoline, Tip top, Shortbow mastery - max to shorten the cooldown.
Shortbow mastery for increase attack range and damage

Spirit Excellation, Spirit boost - max
increase agility in big amount, spirit boost for longer use time

Double Somersault - this really useful at pvp 1vs1, if u like pvp and have more sp, just put it here (option)

Cyclone kick, Spiral vortex - both are archers main skill, great damage, max!! Must max!


Windwalker:




















Hope this can help, any comments are acceptable :)

Dragon Nest New Skill Tree T4


DN Skill Tree Revamp + Skill Reset (Important) 
This Level 50 update brings about some significant changes to the Skill Trees in Dragon Nest. All players are strongly advised to read through the information provided below to prevent making any distressing mistakes with your character skill builds as there will not be any free [Skill Initialization Scroll] given through quests from Levels 41-50.

*However, please note that we have already performed an automated skill reset for all characters in all worlds upon completion of patch update on 28/08/12. Do NOT be alarmed by empty hotkey slots, this is merely a part of the skill reset conducted. 

With the introduction of the Skill Tree Revamp, there are some implications that players will face. These changes are more evident as the revamp was implemented while majority of players are at level 40. 

The skill tree revamp requires players to spend a minimum of skill points (SP) on their basic class tree (eg. Warrior, cleric, archer, academic & Sorceress) so that they can learn skills in their 1 st job tree.

A minimum of 40SP is required for players to learn level 32 skills and 45SP is required for the learning of the ultimate skills. Academic based classes are an exception where only 35SP is required for learning of Level 32 skills. For those who are going for perfect or ideal builds for your respective classes, you might have difficulty in achieving these minimum requirements without deviating from your perfect/ideal skill builds that were meant for Level 50. 

The majority of classes will be able to hit the minimum requirement of 40SP spent in their basic tree while not deviating from their perfect/ideal skill builds. This allows them to at least learn Level 32 skills which usually deal significant damage hence allow or easier clearing of dungeons while leveling to 50.

Those classes that are unfortunate to not spend at least 40 SP (35SP for Academic Based classes) will need to rely on their other low level skills for leveling. You will however in the end still be able to learn your level 32 and ultimate skills, but just not at level 40 if you want to maintain the integrity of having a perfect/ideal build in the end. 

We have included a guide below (in the forum posts) to aid players with their allocation of skill points for their classes while they are at level 40 so that they do not risk the usage of a [Skill Initialization Scroll]. 

Screenshots of recommendations for all 20 classes are included below. Do note that the builds are mostly based off PVE ideal/perfect builds and players must use discretion in deciding if the builds provided in the guide is the ideal/perfect build they are going for. 
Each screenshot will be accompanied by a short written explanation to enlighten players some of the thoughts behind the decision making.

Here's the link to check the new version T4 skill simulator (the language is still in chines)

Dragon Nest SEA Releases Level 50 Cap and New Job Advancements


Dragon Nest SEA celebrates their first anniversary with a whopping update that includes an increase in the level cap, a new town map, second job advancements that will definitely pump up every DNSEA fanatic and attract new players to the field!




So read on for the full patch notes and download links as we all venture into Lagendia and come one step closer to defeating the Archbishop!

PATCH NOTES:

[New Content]
General

  • New Town Added: Lotus Marsh
  • New Nest Added: Archbishop Nest (Normal)
  • 5 new Lotus Marsh dungeons with additional Lv. 40 ~ 50 quests and missions
  • 2nd Job Advancements available at Lotus Marsh
  • New Exchange Essence System: Trade five Lv. 50 essences for one of your choice
  • One new Pet Achievement at Lv. 20
  • New Guild Search Function


PvP

  • Beginners Channel in Colosseum for Ranks Senior Soldier and below


Cash Shop

  • New Level 30 Costumes of the Month
  • New Limited Edition Lucky Animal Package Box (class-specific) that contains one random helm: Duck Cap, Frog Cap, Koala Cap, Blue Whale Cap, Pink Whale Cap, White Flower Cap (30 days or permanent)
  • School Uniforms returned due to popular demand, along with three new Academic uniform costumes
  • New 'Magnificent Black Wings' in Altea's Gacha-Box


[Updates]

General

  • Revamp of Level Up Rewards System
  • Revamp of Party System: Search improvements and invite characters from different towns and world zones (Dark Lair, Farm, Colosseum)
  • Revamp of Skill Tree System (Note: All existing Skill Points pumped will been reset automatically) and Skill Books are no longer required to learn new skills
  • Character Skills Re-balancing
  • Suffix Stats Re-balancing
  • 1st Job Advancements’ time requirement is reduced
  • Dungeon: Stages are now reduced from 4 to 3: Forest Sanctuary, Silent Monastery Main Hall, Road of No Return, Dark Mines, Collapsed Mines, Flooded Downstream Ruins, Spirit Grave Tomb, Road to Death City, Dark Overlord Tower, Gates to City of Death
  • Dungeon: Epic equipment now drops in Abyss Mode
  • Quests: More sub-quests can be proceeded with main quests
  • Quests: NPC Friendship Quests easier to identify
  • Bulletin Board: EXP for low level Bulletin Board missions significantly increased
  • UI: Hound loading screen now comes with an orange loading bar to track loading progress
  • UI: Option to hide Quest Mark is now set to default
  • UI: Player Information Window now reflects buffed stats in tooltip
  • No NPC travelling fees between towns
  • Sealed items can now be sold to shops directly, but re-purchased items will be unsealed
  • DNP Vouchers no longer tradable in Trading House (existing DNP Voucher listings on Trading House will be expired)
  • Master and Apprentice System: Master can now accept up to Lv.39 Apprentices. Graduation still remains at Lv.40
  • FTG/ABP System: FTG restrictions on Lv.40 is now increased to Lv.50


Nest

  • Entrance tickets no longer required for all Nests except SDN and Archbishop Nest
  • Archbishop Nest: Characters may revive maximum of 5 times in Normal mode


PvP

  • Ladder System: 1v1 and 3v3 requirement increased from Lv. 40 to 50
  • Ladder System: Opponent jobs will only be revealed when match start
  • Change in Colosseum Character Mark appearance in All Kill & 1:1 Ladder Modes


Chaos Opening

  • Requirements and duration reduced


Event

  • Removal of 2012 Summer Special Events


Cash Shop

  • Removal of Summer Seasonal Costumes
  • Removal of English Seasonal Costumes


[Fixes]

  • Summer Seasonal Costumes can now be traded
  • Cash Shop Coupon System “Unknown Error”